There are 12 secret rewards at the Neverland Clock Tower. There is one final chest in the crow's nest at the front of the ship that holds an Orichalcum. There is a White Trinity up here, and Sora can free puppies no. Head out on to the deck (there are a couple different ways) and fly up to the top level of the deck. 85/86/87 are in the green chest, and the red chest up on the shelf holds the power of wind, upgrading Aero to Aerora. The two locked blue chests hold an Orichalcum and a Dark Matter. Land by the three doors and use the final Yellow Trinity to access a locked room. There are two chests hiding in the rafters that hold a Paper-G and puppies no. Exit out the only door, and fly to the very top of the hold. Return to Traverse Town for the 3rd Visit when you are ready to progress the story. With Glide you can now access a bunch of areas and chests that were otherwise unattainable, but those are covered a bit later in the walkthrough. The Hercules Cup is now available at Olympus Coliseum. Afterwards, you'll fight against Hook himself. The flying controls are identical to the swimming controls in Atlantica. There will be a quick battle against various Heartless, including the Air Pirate and Battleship to give you a chance to acclimate to flying. The flight controls work exactly like swimming in Atlantica. During the scenes that follow, Sora will not only upgrade Cure to Cura, but gain the power of flight as well (although only in Neverland). Leave through the door in the room where you fought the Shadow. Take the Protera Chain from the chest here, save, and then work your way through the hallway back to the room with the ladder to climb back up. 88/89/ 90 before Examining the trap door near the couch. If you are in a good position when they spawn, you can cast Blizzard to take out the two extras right away.Īfter the fight, open the chest on Hook's bed for puppies no. They have very little health, but have the same offensive output. At about half health, the Shadow will summon two duplicates. As long as you move out of the way when he disappears, Sora can avoid damage and get in a good combo. The shadow likes to move around a lot, and will often drop down into the ground and pop back up to make an attack. It doesn't last very long, but it does have an effect. Surprisingly enough, the Shadow is susceptible to Stop. Jump up through the hole on the right to find a room with a save point and a Green Trinity. There are two holes in the grated ceiling. Grab the chest for a Meteor-G, then go to the other side of the room. Drop down into the belly of the ship and climb back up via the ladder on the other side. Give it a couple of good smacks to make it run away.Ĭlimb the ladder and enter the first door on the right. The Shadow will show up periodically throughout the ship to attack. Leave this room to fight Sora's Shadow, and the Pirate enemy. Smee, and The Crocodile, and Neverland is added to Chronicles. The cutscenes at the start introduce you to Peter Pan, Tinker Bell, Captain Hook, Mr. For whatever reason, the different areas on the ship aren't named, which makes directions a tad difficult. After several cutscenes on the ship, Sora, Donald, and Goofy appear in Ship: Hold, along with Peter Pan.
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