![]() Explosion damage scale to instigator - x0.25.Projectile will keep traveling until it will get stuck on the solid surface or on a ZED capable of surviving impact. ZEDs whose health is low enough to die to ballistic impact of the projectile will not affect its trajectory. Projectile does not have penetration power.Upg2 (1500): Base damage x1.3, Base weight + 2. Upg1 (700): Base damage x1.15, Base weight + 1. Stumble power (projectile impact / explosion) = 340 / up to 400. Bolts do ballistic damage on impact and are capable of pinning ZEDs down to walls and objects when their health is low enough to die to projectile impact. It fires explosive bolts that detonate shortly after release or on players demand if alt-fire button is pressed. Knockdown power (projectile impact / explosion) = 125 / up to 150. The Seal Squeal is the Demolitionists tier 3 weapon. Tactical reload (half / dry) = 1.89s / 2.16s. Armed with a variety of explosive devices, Demolitionists wield an immense amount of destructive potential and can quickly turn around an entire battle with a few well-placed shots. Projectile travel speed = 40 m/s, Projectiles affected by gravity. Demolitionist (Killing Floor 2) The Demolitionist is the raging storm that destroys masses of ZEDs with each stick of dynamite, grenade or a rocket. Demolitions is one of the perks in Killing Floor. Projectile fuse time = 4s, Projectile can only be manually detonated after the weapon's firing interval is expired. Demolitions Killing Floor Wiki Fandom Register in: Perks Demolitions Sign in to edit Demolitions Role Damage Dealer, Crowd Control Weapons Explosives For the Killing Floor 2 Demolitionist, click here. In this video we are going to be going over all of the different perks in Killing Floor 2 and ranking them in our tier list. Extra damage on decapitation (see step 9) and head damage multiplier still take place. Ah yes, the M203 has made its return to Killing Floor 2. This item is a commodity, where all the individual items are effectively identical. Magazine size = 5, Initial spare magazines = 1, Max spare ammo = 25, Ammo pickup scale = x2, Price per mag = 75.īallistic damage = 125, Damage type group = Ballistic_Shell, Explosive.Įxplosive damage = 250, Radius = 6m, Falloff exponent = 1 (linear).īallistic impact of this weapon cannot decapitate a ZED (head HP goes below 0). Perfect for opening any boxes you may come across on the killing floor. "Horzine gives this their seal of approval!" Technical Information Alt-fire manually detonates all harpoons." Flavor Text "Primary fire launches harpoons that detonate after 4 seconds.
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